Armor Class
16
(natural armor)
Hit Points
94
(8d8 + 16)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
CON +4, WIS +2
Damage Immunities
Radiant
Condition Immunities
Charmed
Senses
Passive Perception 10
Languages
Celestial
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Brave and Devoted. The knight has advantage on saving throws against being frightened. The Flagellant is completely immune to being charmed
Actions
Nine Tails. Melee Weapon Attack: +5 to hit, reach 10 ft., 10 foot cone on either side. Hit: 10 (2d6 + 3) slashing damage.
Comments