Magic Resistance. Ailia has advantage on saving throws against spells and other magical effects.
Legendary Resistance 3/day: When Ailia fails a saving throw, it can succeed it.
Multiattack. Ailia makes 2 attacks: 1 with its Fist and 1 with its Holy Fire. Once per turn it can substitute either action for an Angel Summon.
Fist. Melee Weapon Attack: +8 to hit, single target. Hit: 14 (4d6 + 2) bludgeoning damage.
Holy Fire. RangedWeapon Attack: +8 to hit, range 60/320 ft., single target. Hit: 20 (3d12 + 2) radiant damage.
Angel Summon: Ailia summons 2 Basic Angels within 60ft in an open spot. They can be summoned in 2 different places. The Angels take initiative the same time Ailia does. They cannot take any actions or movement the turn they are summoned. Ailia can have no more than 10 Angels summoned at one time.
Ailia can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ailia regains spent legendary actions at the start of its turn.
Angelic Touch (Costs 1 Action). For every Angel within 60ft of Ailia, Ailia gain 5 temporary hit points.
Angelic Guard (Costs 1 Action). For every Angel within 60ft of Ailia, Ailia gain +1 AC until the beginning of its next turn.
Holy Grace (Costs 2 Actions). Every Angel within 60ft of Ailia gains +X AC where X is the number of Angels within 60ft of Ailia until Ailia's next turn.
Legendary Action Name (Costs Actions). Ailia chooses 1 willing creature within 60ft. That creature gain +X to hit and +X to all saving throws until the beginning of Ailias' next turn. X equals the number of Angels within 60ft of Ailia.
Description
A generic holy deity, always holds a scale.
-
View User Profile
-
Send Message
Posted May 22, 2019This feels like it should be a celestial creature and not a fey creature.