Innate Spellcasting. The Black Hand Arcane Soilder's innate spellcasting ability is Intellect (spell save DC 14, +6 to hit with spell attacks). TheBlack Hand Arcane Soilder can innately cast the following spells, requiring no material components:
At will: Detect Magic, See Invisibility, Magic Missile on 3. level, Elemental Weapon,
2/day each: Counterspell, Maximilian's Earthen Grasp on 2. level,
Pact Tactics. If Black Hand Arcane Soilder has Dal Soilder Group or other Black Hand units in 30 ft. around gives them +3 on every meele damage roll they make.
Halberd. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Cleave: Black Hand Arcane Soilder can strike two enemy in front of it at the same time; this way the weapon strikes 5 (1d6 + 2) slashing damage. If cleaves opponents on hit it activates the Elemental Weapon's effect on targets (if the Black Hand Sorcerer focuses on the spell).
Fist. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6) physical damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 20/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
The Alien Red. (Recharge 4-6) Ranged Weapon Attack: Creatures in a 30 ft. long and 15 ft. wide cone area must do a 14 DC DEX save or take 12 (4d6) fire damage, on a successful save half the damage. The area starts burning. Who starts it's turn inside or walks through it must take a 14 DC CON save or take 6 (2d6) fire damage. On a successful save half the damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Black Hand Arcane Soilder can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Black Hand. A creature can benefit from only one Leadership die at a time. This effect ends if the Black Hand is incapacitated.
1/ Longrest: As a reaction Black Hand Arcane Soilder can cast Misty Step to teleport to an unoccupied place it can see. Black Hand Magician can avoid attacks, ranged spells, arrows this way.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Previous Versions
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1/10/2021 11:38:09 PM
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6/28/2021 1:20:41 PM
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