Spider Climb. The bloodstalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Water Walk. The bloodstalker can walk atop the surface of bodies of water.
Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (4d4) necrotic dmage. A creature's hitpoint maximum is reduced by the amount of necrotic damage taken and a creature whose hitpoints are reduced to 0 this was dies. This reduction lasts until the creature's next long rest or until it is affected by a lesser restoration or greater magic.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Reel. The bloodstalker pulls a creature grappled by its web action up to 50 feet straight towards itself. The bloodstalker may use a bonus action to make a single bite attack against a creature that is pulled within 5 feet of it.
Web. RangedWeapon Attack: +6 to hit, range 300/600 ft., one target. Hit: Target is grappled (escape DC 14). Until the grapple ends the creature is also restrained and has disadvantage on Strength and Dexterity checks and saving throws.
Description
Bloodstalkers resemble large water striding insects mixed with the abilities of a cave fisher. These creatures thrive on the blood of their prey and it is common for their hunting grounds to be littered with dried husks of those drained of blood.
These large insectoid alien beasts thrive in the swamps and other areas that they can make use of their webbing abilities and their grace as climbers to set up masterful ambushes. Once a creature is restricted by the bloodstalker's webs they reel them in to either drink their fresh blood or riddle them with holes from their spike ended legs.
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