Medium Fiend (Demon), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 96 (16d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
15 (+2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The casharee has advantage on saving throws against spells and other magical effects.

Morph Form. Every 48 hours the casharee may morph into a body that is Large of smaller that it has consumed the blood of within the last 24 hours. While in this form it gains all of the creature's in game statistics and actions except for it's class features, if any. The casharee also gains temporary hit points equal to the creatures hit point maximum. The casharee retains its Intelligence, Wisdom, Charisma, alignment, and it's immunity to poison, exhaustion, and being charmed. When the casharee's temporary hit points are depleted it reverts back to its demon form. It reverts back into its demon form after 24 hours regardless of its hit points.

Charge (Demon Form Only). If the casharee moves at least 10 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes and extra 7 (2d6) piercing damage. If the target is a creature that is large or smaller then it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

 

Actions

Multiattack. The casharee makes two attacks: One with its antlers and one with its claws.

Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 3) slashing damage. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2021 8:06:34 PM
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Habitat: Urban

DrittenLord3760

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