Small Celestial, Lawful Good
Armor Class 16 Natural armor
Hit Points 22 (4d8 + 4)
Speed 15 ft., fly 120 ft.
STR
12 (+1)
DEX
23 (+6)
CON
10 (+0)
INT
9 (-1)
WIS
13 (+1)
CHA
15 (+2)
Skills Acrobatics +8, Perception +5
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60 ft, Truesight 120 ft, Passive Perception 14
Languages Can understand all languages but can't speak any
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blurred Movement.  Attack rolls against the zummingbird have disadvantage unless the zummingbird is incapacitated or restrained.

Evasion.  If the zummingbird is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails

 Return to the tree. If the zummingbird's hit points fall to zero their body is returned to the zummingbird tree with 1 hitpont.

Actions

Multiattack. The zummingbird makes two beak attacks.

Beak. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage.

Teleport (Recharge 2–3). The zummingbird magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the zummingbird can make one beak attack.

Description

Zummingbirds come in all the colors of the rainbow are usually a foot to a foot and a half tall. They are pacifist creatures and will always try to escape and will only attack to attempt to make an opening to move through. All zummingbirds come from the zummingbird tree, which was the first plant to be born from the rains of the rainbow titan, and thus are connected to the rainbow feathers. Each Zummingbird complies with the rules of the zummingbird perch and makes up a large mail delivery system.

Monster Tags: Angel

pokeb0y

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes