Medium Humanoid (Elf), Neutral
Armor Class 16 (studded leather)
Hit Points 50 (12d8 + 2)
Speed 35 ft., Swim 20 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +7, CHA +3
Skills Acrobatics +6, Nature +4, Perception +4
Condition Immunities Charmed
Senses Darkvision 120 ft, Passive Perception 15
Languages Common, Elvish, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Evasion. If the captain is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the captain instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. Captain Harkin makes two Saber attacks.

Leviathan Saber. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Captain Ingrid Harkin was once a dedicated ship captain with fine attention to detail and a very sharp temper. After the theft of her previous two ships, she left her post at Far Seas Trading to look for new work without the prying eyes of her rival sailors. 

Monster Tags: NPCelf

Habitat: CoastalUrban

Fizzlin

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