Large Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The Soul of Frostsilver can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The Soul of Frostsilver deals double damage to objects and structures.

Innate Spellcasting. The Soul of Frostsilver’s spellcasting ability is Strength (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: wall of stone

Actions

Multiattack. The elemental makes two Earthen Fist attacks.

Earthen Fist. Melee Weapon Attack: +8 to hit, reach 100 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the attack hits, the target must succeed on a DC 15 Strength saving throw or be knocked prone. The Soul of Frostsilver can attack targets through the ground and wall of the Frostsilver Mine, with rocks and earth rising up to crush the target.

Legendary Actions

The Soul of Frostsilver can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Soul of Frostsilver regains spent legendary actions at the start of its turn.

Earthen Fist. The Soul of Frostsilver makes one Earthen Fist attack.

Move Wall. The Soul of Frostsilver moves the wall of stone, reforming it as per the spell.

Wall of Stone (Costs 2 Actions). The Soul of Frostsilver casts wall of stone.

 

Description

The very earth and stone of the cavern shatters only for the shards to coalesce into a rough humanoid shape.

Habitat: Underdark

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