Medium Aberration, Unaligned
Armor Class 14 (natural armor)
Hit Points 32 (6d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.

 
Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d8 + 2) piercing damage.

 

Description

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

This species were transformed into an aberrant form by the contact with the corrupted blood of a Tarrasque that fought against a stone collossus in the undersea. It has a hard carapace and resistance to some types of damage, as if it were a fiendish shark.

Monster Tags: Misc Creature

Environment: Underwater

Jefferson_Frias