Armor Class
12
(leather armor)
Hit Points
8
(2d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
16
(+3)
INT
7
(-2)
WIS
7
(-2)
CHA
1
(-5)
Skills
Religion +2
Condition Immunities
Charmed, Exhaustion
Senses
Passive Perception 10
Languages
Common, Dwarvish, Elvish, Orc And Cultest Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
None
Actions
Club- 1d4 bludgeoning.
Warhammer- 1d8 bludgeoning.
Crossboy, heavy- 1d10 piercing (range 100/400).
Reactions
All dumb.
Description
Will do anything the Cult leader says.
Lair and Lair Actions
They have old castles all over, usually have 30-50 Cult members each. Sometimes have dead dragons buried beneath it.
Comments