Blessings of the Wild. Attacks made by this creature count as magical for the purposes of overcoming resistances and immunity.
Combination Attacks. The Apex Predator may use the Savage Bite action as a bonus action on targets that are bleeding as part of the Shredding Attacks feature.
Keen Senses. The Apex Predator has advantage on Wisdom (Perception) checks that rely on smell or hearing.
Leader of the Pack. The critical hit range for the Apex Predator and any creature allied to it within 15 feet increases by 1. For example, if a creature critically hits on a 20, it now critically hits on a 19 or a 20.
Pounce. If the Apex Predator moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone.
Multiattack. The Apex Predator may make two Claw attacks with a single action.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 6) slashing damage.
Savage Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) slashing damage.
Survival Instincts (2/day). As a reaction to taking damage, the Apex Predator takes half the damage from the attack (rounding up) and may immediately move up to 15ft. During this movement, the Apex Predator does not provoke attacks of opportunity.
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