Armor Class
18
Hit Points
75
(10d10 + 25)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
12
(+1)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +7, CON +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
understands the languages it knew in life but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) bludgeoning damage.
GreatSword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 4) slashing damage.
Description
Zombie Knights are undead knights. They wear bulky black plate armor. They sometimes will ride a horse. They use a variety of weapons. They are very strong tough and quick.
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