Medium Undead, Neutral Evil
Armor Class 18
Hit Points 75 (10d10 + 25)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +7, CON +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) bludgeoning damage.

GreatSword.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 4) slashing damage.

Description

Zombie Knights are undead knights. They wear bulky black plate armor. They sometimes will ride a horse. They use a variety of weapons. They are very strong tough and quick.

Monster Tags: undead

Habitat: Urban

Cliffjumper150

Comments

Posts Quoted:
Reply
Clear All Quotes