Amorphous. The sludge can move through a space as narrow as 1 inch wide without squeezing.
Aquatic. The sludge needs to be in contact with water at least once every 12 hours or it dies.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
Split. When a sludge that is Medium or larger is subjected to lightning or slashing damage, it splits into two new sludges if it has at least 10 hit points. Each new sludge has hit points equal to half the original sludge's, rounded down. New sludges are one size smaller than the original sludge.
Description
A beach sludge is a brown ooze that can slide under doors and through narrow cracks in pursuit of creatures to devour in and near water.
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