Corrosive Form. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. unless it is magical
Nonmagical ammunition made of metal or wood that hits the golem is destroyed after dealing damage.
Spider Climb. The golem can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Due to the potions splashed on the golem it has interesting abilities that are like the potions Following potions: Healing, Climbing, Clairvoyance, invisibility, and stone giant strength.
Split. When the golem is Medium or larger is subjected to lightning or slashing damage, it splits into two new golems if it has at least 10 hit points. Each new golem has hit points equal to half the original golem's, rounded down. New golems are one size smaller than the original golem.
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