Huge Construct, Lawful Evil
Armor Class 10
Hit Points 80 (10d10 + 30)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
7 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Acid, Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Corrosive Form. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. unless it is magical

Nonmagical ammunition made of metal or wood that hits the golem is destroyed after dealing damage.

 

Spider Climb. The golem can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

 Due to the potions splashed on the golem it has interesting abilities that are like the potions Following potions: Healing, Climbing, Clairvoyance, invisibility, and stone giant strength.

Reactions

Split. When the golem is Medium or larger is subjected to lightning or slashing damage, it splits into two new golems if it has at least 10 hit points. Each new golem has hit points equal to half the original golem's, rounded down. New golems are one size smaller than the original golem.

Monster Tags: construct

RORN_THE_RIGHTOUS

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