Action Surge. As a free action Bhelonyn can give herself one additional action. When she uses this she can move up to half of her movement speed, and all attacks she makes with the additional action are done with advantage.
Battle Awareness. Bhelonyn gains +3 added to all of her initiative rolls, has a blindsight of 30 feet, creatures cannot surprise her while she is awake, and creatures gain no bonuses from flanking her.
Battle Trance. If Bhelonyn spends an hour in meditation she can gain the following benefits for 1 hour:
- her movement speed increases +15 feet.
- She cannot be charmed or frightened.
- She has advantage on all saving throws.
- She gains an additional attack when she takes the attack action.
- She regains 5 hit points at the start of each of her turns.
When this trance ends she gains 3 levels of exhaustion.
Blood Frenzy. While enraged, Bhelonyn has advantage on any attack against a creature that doesn't have all of its hit points.
Danger Sense. Bhelonyn has advantage on Dexterity saving throws against effects that she can see, such as traps and spells. To gain this benefit, she can’t be blinded, deafened, or incapacitated.
Dual Wielder. While wielding a weapon in each hand, Bhelonyn's AC increases by +1.
Indomitable (1/Day). Bhelonyn can reroll a failed saving throw, though she must use the new roll.
Iron Body (3/Day). When Bhelonyn makes a Strength or Constitution saving throw, she can double her proficiency modifier for it.
Rage. As a bonus action Bhelonyn can enter a rage. While enraged she gains the following benefits:
- +2 damage to strength based attacks.
- Advantage on Strength checks and Strength saving throws.
- Resistance to Bludgeoning, Piercing, and Slashing damage.
Reckless Attack. While raging, Bhelonyn can give her attacks advantage that turn. All attacks made against her have advantage until the start of her next turn if she uses this ability.
Rooted Stance. Bhelonyn gains resistance to Bludgeoning, Piercing, and Slashing damage as well as force damage while wearing heavy armor. Additionally, she has advantage on Strength saving throws made to avoid being pushed, pulled, or knocked prone.
Sentinel. Bhelonyn can make opportunity attacks against creatures that take the disengage action. If she hits a creature with an opportunity attack, their speed becomes 0 for the rest of the turn. If a creature within 5 feet of her makes an attack against a creature other than her, she can use her reaction to make a melee attack against said creature.
Spear Savant. While wielding a spear, Bhelonyn gains +5 added to her AC. Additionally, she deals +5 damage with spears.
Multiattack. Bhelonyn makes three attacks with either her spear of certain death, her fists, or her javelins.
Spear of Certain Death. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 14 (1d6 + 11) piercing damage. Creatures struck by this weapon cannot regain hit points until the start of Bhelonyn's next turn.
Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.
Phase Javelin. Ranged Weapon Attack: +12 to hit, range 30/120 ft., 1 target. Hit: 9 (1d6 + 6) piercing damage. After throwing this weapon, once per round, she can choose to teleport to it or have it return to her hand.
Multiattack. If Bhelonyn attacks with her bonus action she can make two additional bonus action attacks.
Battle Axe. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.
Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) bludgeoning damage.
Second Wind (1/Day). Bhelonyn regains 1d10 + 12 hit points.
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