Armor Class
16
(Chain Mail)
Hit Points
18
(3d8)
Speed
40 ft., Movement based on the mount ( usually a goblin guardwolf) walk speed as Goblin ( 30ft )
STR
16
(+3)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills
Animal Handling +4, Intimidation +6, Performance +2, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Spear. Ranged Weapon Attack: +6 to hit, (range 20/60) ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Reactions
Guard wolfbite: When mounted the goblin can use [reaction] his reaction[/reaction] to make the wolf bite against the target whit advatange.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Comments