Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (Chain Mail)
Hit Points 18 (3d8)
Speed 40 ft., Movement based on the mount ( usually a goblin guardwolf) walk speed as Goblin ( 30ft )
STR
16 (+3)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns, also while mounted he can also use the Dash as a bonus action.

Figth as one. while mounted the Goblin wolfknigth always Melee Weapon Attack whit advantage.

Actions

Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Spear. Ranged Weapon Attack: +6 to hit, (range 20/60) ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Reactions

Guard wolfbite: When mounted the goblin can use [reaction] his reaction[/reaction] to make the wolf bite against the target whit advatange.


Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Environment: ForestGrasslandHillUnderdark

MasterMigor

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