Catastrophic Aura. A 5 foot aura of flying rock and dust surround the dragon. And creature ending it's turn in the aura must make a DC 24 dexterity check or suffer 2d4 bludgeoning damage.
Earth Glide. The dragon can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The dragon deals double damage to objects and structures.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use Growing Aura, and then make 3 attacks: one with it's bite and two with it's claws.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., 1 target. Hit: 21 (2d12 + 9) [piercing] damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 17 (2d8 + 9) [slashing] damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., 1 target. Hit: 19 (2d10 + 9) [bludgeoning] damage.
Growing Aura. The dragon's Catastrophic Aura expands its radius 10 feet. If the dragon uses this ability when its Catastrophic Aura is 25 feet, the dragon's aura explodes with energy and all creatures within 90 feet of the dragon must make a DC 24 Dexterity saving throw. Creatures who fail take 60 (12d10) bludgeoning damage and are restrained, creatures who succeed take half damage and are not restrained. A creature restrained in this way can take an action to free themselves Once the dragon's aura explodes with energy it resets to 5 feet.
Avalanche Trample. The dragon moves up to it's speed. Any creature within 15 feet of it that makes an attack of opportunity during this movement can be attacked using the Claw attack. Any creature entering a 15 foot range of the dragon during this movement also can receive a Claw attack.
Tail. The dragon makes a tail attack.
Avalanche Trample (Costs 2 Actions). The dragon uses its Avalanche Trample ability.
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