This Should Make You Feel More Alert: As an action, the Science Operator may use their action to fill an allied creature's Psi Pool within 5 feet of it. This has a 2 turn cooldown.
An Operator that is Incapacitated is able to be hacked by someone with a hacking ability of 2. The hacker must make a hacking check (DC 12). A hacked operator is Charmed until it is either hacked by a creature hostile to the original hacker, or until it dies.
Electrical, EMP, and GLOO attacks render the Operator Incapacitated for one turn.
Stop! For Science! The Operator uses an attack action to overload their electrical arm to create a 10 foot line of Electricity. All creatures within that cone must make a Dexterity Saving Throw (DC 12) or take 4d6 points of lightning damage, or half on a successful save. Roll 1d6 at the end of The Operator's turn. On a 5 or 6, this ability regenerates.
Please Stand Clear of Aperature: The Operator uses their mechanical arm to electrocute a creature within 5 feet of it. +5 to hit, 2d6 lightning damage. If there is another creature directly adjacent to the affected creature, they take half of that damage.
Previous Versions
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10/19/2018 2:13:47 AM
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10/19/2018 2:17:55 AM
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