Huge Construct, Unaligned
Armor Class 20
Hit Points 160 (16d12 + 60)
Speed 35 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 12
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If the Warforged Guardian fails a saving throw, it can choose to succeed instead.

Siege Monster. Warforged Guardian deals double damage to objects and structures

Actions

Multiattack. Warforged Guardian makes two melee attacks.

Pummel. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: # (3d10 + 5) bludgeoning damage.

Reactions

Heavyweight. When the suit is subjected to an effect that would move it, knock it prone, or both it can use its reaction to be neither moved nor knocked prone.

Legendary Actions

Warforged Guardian can make two legendary action per round.

Beam Blast.  (Costs 1 Action). A 20ft line of fire erupts from the monsters gauntlets, each creature within the line must succeed on a DC 15 Dexterity Save or be dealt 3d6 Fire Damage on a failed save. 

Flash Bang. (Costs 2 Actions). Each creature in a 15ft sphere originating from the monster must make a DC 12 Con save or be blinded for One Minute. The creature affected by this affect may repeat the save at the end of each of their turns. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2021 8:31:34 PM
12
0
1
Coming Soon
6/30/2021 8:33:59 PM
12
1
--
Coming Soon
tdonnelly7

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