Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (chain mail and shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +6, CON +4
Skills Athletics +6, Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The captain has advantage on all saving throws against being frightened.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.

Actions

Multiattack. The captain makes three melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Monster Tags: NPC

Habitat: CoastalForestHillUrban

Some_RPG_Nerd

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