Antimagic Susceptibility. The scarab acts as if it has geas cast upon it by the Mummy Lord, so if within the area of an antimagic field, or if targeted by dispel magic, the scarab is freed from the Mummy Lord's control over it, in which case it acts like a normal scarab.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) slashing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be afflicted with the effects of contagion.
Weakness Aversion. When within 30ft of a source of Fire or Cold, or within 30ft of another scarab that is, the Crypt Scarab will become frightened and attempt to flee.
Flip. The first time per day that a Crypt Scarab is prone, it can use a reaction to stop being prone.
Description
A once-normal scarab warped by the dark magic emanating from a Mummy Lord's crypt. It is now compelled to defend the tomb from trespassers, attacking them on sight. If there are no enemies around for it to attack, it acts like a normal scarab.
Previous Versions
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6/30/2021 7:04:49 PM
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6/30/2021 7:29:00 PM
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6/30/2021 7:48:33 PM
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6/30/2021 10:29:56 PM
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