Medium Humanoid (Dragonborn, Warforged), Lawful Evil
Armor Class 21 Dark Plate
Hit Points 147 (10d10 + 57)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws WIS +6, CHA +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 16
Languages Abyssal, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Willful Aura. While Anuul is conscious, he grants all friendly creatures (including himself) within 10 ft. a +5 bonus to all saving throws.

Spellcasting. Anuul is a 3rd-level spellcaster. his spellcasting ability is charisma (spell save DC 17, +9 to hit with spell attacks). Anuul has following Paladin spells prepared:

Cantrips (at will): mage hand, prestidigitation, friends
1st level (5 slots): shield, charm person, command, compelled duel, hellish rebuke, inflict wounds, searing smite, shield of faith

2nd level (3 slots): crown of madness, darkness, lesser restoration, locate object

3rd level (2 slots): animate dead, bestow curse, dispel magic, revivify, spirit shroud

3 times a day: teleport. (At will): telekinesis

Actions

Multiattack. Anuul makes 2 Eviscerate attacks

Eviscerate. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 27 (3d8 + 12) [radiant] damage.

Reaper Throw. Ranged Weapon Attack: +9 to hit, range 30/60 ft., 1 target. Hit: 15 (3d8) [radiant] damage. The blade returns at the end of Anuul's turn. Any creature in a direct line between the target and Anuul when the blade returns must make a DC 14 Dexterity saving throw or take 15 (3d8) damage.

Dreadful Aspect. As an action, each creature of Anuul's choice that can see him within 30 ft. must make a Wisdom saving throw (DC 17). On failure, a target is frightened of Anuul for 1 minute. If it moves behind total cover from Anuul, it can attempt another saving throw.

Force of Will. Anuul has a pool of healing power that can restore 45 HP per long rest. As an action, Anuul can draw upon his sheer willpower and touch a creature to restore any number of HP remaining in the pool.

Bonus Actions

As a bonus action, Anuul can try to telekinetically shove one creature he can see within 30 feet of him. When he does so, the target must succeed on a Strength saving throw (DC 17) or be moved 15 feet toward him or away from him. A creature can willingly fail this save.

Reactions

Duelist. When a creature Anuul can see hits a target, within 5 ft. of him (including himself) with an attack, he can use his reaction to reduce the damage the target takes by 1d10+4 (to a minimum of 0 damage). He must be wielding a shield or a simple or martial weapon to use this reaction.

Legendary Actions
Anuul can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Anuul regains spent legendary actions at the start of their turn.
Reaper Throw (Costs 1 Action). Anuul makes a reaper throw attack.
Instill Fear (Costs 2 Actions). Anuul uses his dreadful aspect action.
Cast a Spell (Costs 2 Actions). Anuul casts a spell. The spell cannot be [teleport].

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

pickett_pocket

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