Large Undead, Chaotic Evil
Armor Class 20 Natural armor
Hit Points 231 (22d10 + 110)
Speed 60 ft., fly (hover)
STR
14 (+2)
DEX
24 (+7)
CON
21 (+5)
INT
13 (+1)
WIS
17 (+3)
CHA
24 (+7)
Saving Throws DEX +13, WIS +9, CHA +13
Skills Insight +15, Perception +9, Religion +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses Truesight 120ft, Passive Perception 19
Languages Understands all languages but cannot speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Aura of Starvation. When a flesh-and-blood creature starts its turn within 30ft of the champion, it must succeed on a DC 21 Constitution saving throw or gain one level of exhaustion. If a creature fails this saving throw by 5 or more, it instead gains two levels of exhaustion.

Bringer of Strife. The champion cannot deal damage; when it would deal damage it instead causes horrific (but nonlethal) pain. A creature that would have taken damage from the champion must succeed on a Constitution saving throw with a DC equal to 10 plus half the damage the champion would have dealt (rounded down). On a failiure, the creature suffers the following effects until the end of its next turn.

• The creature's speed can be no more than 10ft.
• The creature cannot mantain concentration.
• On its turn, the creature can either take an action or a bonus action, but not both.
• The creature cannot make more than one melee or ranged attack during its turn.

Herald of the Apocalypse. The champion cannot be compelled to act in a manner that prevents it from causing starvation and strife to living creatures. Aditionaly, its weapon attacks are magical, and it cannot be disarmed of its weapon.

Actions

Multiattack. The champion uses its Wither action (if available) and makes three attacks, each of wich must be against a different target.

Expand Aura. The champion expands the diameter of his Aura of Starvation to 300ft.

Great Whip. Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 14 (3d4 + 7) [slashing] damage and the target is knocked prone.

Wither (Recharge 5-6). The champion ends on spell or magical effect within 120ft of it.

Bonus Actions

Feast Upon Famine. As a bonus the champion can feed upon the starvation of a single creature it can see that has one or more levels of exhaustion. The creature reduces its levels of exhaustion by one, and the champion regains 40 hitpoints.

Reactions

Uncanny Dodge. When an attacker the champion can see hits it with an attack, ot can use its reaction to halve the attack's damage against it.

Description

Starvation is a slow and gruesome killer. This fate befalls all those who cross the champion of famine; a centaur-like undeadsuffering from brutal emaciation and overflowing with malevolent power. Those that stand in its pressence way waste away, their bodies rapidly deprived of nourishment. In a cruel twist, these creatures have no effect on plant life, leaving crops full and blooming as humanoids and animals starve, their emaciated bodies surrounded by food that doesnt slake their hunger. In a matter of weeks the champion of famine can purge a city of all life, all without striking a blow or casting a spell.

Lair and Lair Actions

Regional Effects

Unlike some creatures that only shape the area around their lair, a Champion of Famine cloaks everything around it in an aura of oppresive hunger wich claws at the spirit and mames the gut ache. It creates the following effects within 10 miles of the champion.

  • Flesh-and-blood creatures cannot gain nourishment from food or drink. Constructs, elementals, oozes, plants and undead are unnafected.
  • When a creature finishes a long rest, it gains no benefit from the rest and instead gains 1 level of exhaustion.

If the champion dies, the effects end immediately

Nihaz

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