Large Monstrosity, Chaotic Neutral
Armor Class 17 (Psionic Defense)
Hit Points 130 (10d10 + 80)
Speed 30 ft., Climb 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +8
Skills Arcana +6, Intimidation +7
Damage Vulnerabilities Cold
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages Common, Deep Speech, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Arachnid Ancestry. The Arachne has advantage on saving throws against being Charmed, and magic can't put the Arachne to sleep.

Spider Climb. The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Arachne ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Psionic Defense. While not Wearing armor. the Arachne Adds its Intelligence modifier to its AC. (included in AC)

Absorbing Gauntlets. The Arachne wears Magical gauntlets that are able to absorb and rebound magic. Whenever the Arachne is targeted by a spell or is within the area of effect of a spell. it can choose to make an Intelligence saving throw with a DC of 12 plus the spells level. on a successful save the spell is absorbed and has no effect. the Arachne can then Cast an absorbed spell (See Actions Bellow) using the attack modifier and spell save DC of the creature it took the spell from. the Arachne is treated as the caster for all other purposes when Casting the spell. 

Spellcasting. The Arachne is a 17th level spellcaster. its spellcasting ability is Intelligence (Spell Save DC 16 +8 to hit with spell attacks). it regains all Spell slots when it finishes a long rest. the Arachne knows the following Wizard spells.

Cantrips (At will): Sword Burst, Lightning Lure, Booming Blade

 1st level (4 slots): Absorb Elements, Shield, Thunderwave, Find Familiar

2nd level (3 slots): Arcane Lock, Shatter, Lesser Restoration. 

3rd level (3 slots): Counterspell, Glyph of Warding, Dispel Magic 

 
Actions

Multiattack. The Arachne Can make three attacks two with its unarmed strikes and one with its bite. it can replace any number of Unarmed strikes with a cast of a spell. 

Unarmed Strike. Melee weapon attack: +7 to hit, reach 5 ft, one creature. Hit: 7 (1d10+2) bludgeoning damage plus 15 (1d10+10) force damage.

Cast a spell. The Arachne Casts a spell that has been absorbed (See "Absorbing Gauntlets) 

Bite. Melee Weapon Attack:+7  to hit, reach 5 ft., one creature. Hit: 10 (1d10+5) piercing damage plus 15 (2d10+5) poison damage. On hit target must make a DC 15 Constitution saving throw or be cursed with the Arachne curse.

Web. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Bonus Actions

Dexterous legs: The Arachne can take the Dash and disengage actions as a bonus action.

 

 

Description

Arachne are a race of creatures with a humanoid upper body but the body of a spider from the waist down. they often dwell in clans often being underground or even in the underdark if need be. 

A Cursed Venom. When an Arachne curses someone (See potential ways of being cursed above) the Curse victim will start feeling different and changing. they may no longer struggle when climbing through webbing. they may have an odd liking for weaving or maybe they often hiss at anyone or anything hostile. later symptoms could be an odd love for the dark. growing or shrinking in size. gaining a fanged maw. after a full sleep with this curse the victim will wake up to their body changed into an Arachne form, or in the worse of cases they wake up during the transformation.

All Hail the Matriarch. Arachne serve under a Matriarch system. the strongest one of each clan is known as the Matriarch. these are the leaders of each clan and those under them will obey without Question. if one such Arachne is Brave and strong enough they may Challenge the Matriarch for the throne. 

 
puppeterr213

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