Poison Breath (Recharge 5-6). The green dragon head exhales a poisonous green cloud in a 30 foot cone. Each creature in that cone must make a DC 16 Con saving throw or suffer 45 (10D8) poison damage on a failed save, taking half as much damage on a success.
Multiattack. The chaos beast makes three attacks: one bite attack with each dragon head and one claw attack controlled by the lion. When its poison breath is available, it can use the breath in place of a bite attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2D6 +5) slashing damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments