Large Construct, Lawful Neutral
Armor Class 15 Natural armor
Hit Points 13 (2d8 + 5)
Speed 15 ft., its speed is reduced due to the deterioration of its body
STR
17 (+3)
DEX
5 (-3)
CON
10 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)
Saving Throws STR +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire
Damage Immunities Cold, Psychic
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision 100 ft, Tremorsense 20 ft, Passive Perception 20
Languages Primordial understands the dead language of its long gone creators
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

sturdy but crumbling. the ancient ruin guard has been inactive for centuries. due to this its body has started deteriorating however the metal its made of is quite strong. the ruin guard has advantage on strength checks and is vulnerable against bludgeoning damage.

 

 

Actions

block. 
the ruin guard lifts its shield and takes a defensive position. its ac increases by 2 for the duration of one round

huge sword. Melee Weapon Attack: #5 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 2) [slashing] damage. 

 

Reactions

cold absorbtion. if the ruin guard is subjected to cold damage it regains 1d4 hitpoints.

 

 

Description

the ruin guard is a mechanical golem made of metal created by a long extinct civilization. left behind in the ruins of the ancient city they once guarded.decades of decay somewhat hinders its functionality and has corupted part of its directive. it now activates its defence / combat directive as soon as it spots a living humanoid .its speculated that they could've served as guards or even soldiers.

Monster Tags: construct

Habitat: Urban

Sven_draws

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