Large Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 25 (3d12 + 3)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
Skills Survival +2
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common and Gnomish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The clockwork steed is immune to any spell or effect that would alter its form. 
Magic Resistance. The clockwork steed has advantage on saving throws against spells and other magical effects. 
Magic Weapons. The clockwork steed's weapon attacks are magical.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Charge. If the clockwork steed moves at least 20 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Description

Created to be a tireless beast of burden, the clockwork steed is work of art that only listens to its master.

Monster Tags: Misc Creatureconstruct

Habitat: Urban

Bajah

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