Medium Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2, Stealth +5
Senses Blindsight 60 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Adhesive Filament. The cave grasper can use its action to extend a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is grappled by the cave grasper (escape DC 15), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 17; 20 hit points; immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful DC 15 Strength check to pull free. Destroying the filament deals no damage to the cave grasper, which can extrude a replacement filament on its next turn.

Spider Climb. The cave grasper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

False Appearance. The cave grasper is indistinguishable from a stalactite if it remains motionless.   

Actions

Multiattack. The cave fisher makes two attacks with its jaws or one with its leech and one with its jaw.

Jaw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Leech. One creature grappled by the cave fisher’s adhesive filament must make a DC 15 Strength saving throw, provided that the target weighs 500 pounds or less. On a failure, the target is pulled into the cave grasper's maw, and is engulfed. Reeling up the target releases anyone else who was attached to the filament. Until the grapple ends on the target, the cave grasper can’t extrude another filament.

Engulf.  When a creature enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the grasper's turns. When the grasper moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.  The creature also is freed if the grasper takes 25 damage on a single attack or it dies.

 

Description

Cave graspers hang from the ceiling of caves, dungeons and the underdark.  They project a filament to notify them when a creature is below them.  Once the filament is disturbed, a tongue-like projection is shot down grasping the creature and pulling them up into their maw.  They engulf, and then digest the creature similar to a venus fly trap.  They are indistinguishable from normal stalactites when they are waiting but split open when their tongue comes down.  

Habitat: Underdark

prowlover99

Comments

Posts Quoted:
Reply
Clear All Quotes