Medium Monstrosity (Human), Lawful Neutral
Armor Class 11 Natural Armor
Hit Points 20 (1d20)
Speed
STR
5 (-3)
DEX
1 (-5)
CON
2 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
2 (-4)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Common Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Sword: +0 to hit, reach 4 ft., 4 target. Hit:  (1d8 + 2) damage. 

Action Ranged Attack. Crossbow: +0 to hit, range 320 ft., 80 target. Hit: (1d8 + 2)  damage.

Reactions

With a roll of 20 arcana they can be reached into and commanded.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These beings look and act like regular humans, but with a roll of 13 perception, seams can be noticed in the skin

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BrynSunElf

Comments

Posts Quoted:
Reply
Clear All Quotes