Armor Class
14
(natural armor)
Hit Points
94
(9d10 + 45)
Speed
10 ft., Fly 60 ft.
STR
23
(+6)
DEX
15
(+2)
CON
21
(+5)
INT
6
(-2)
WIS
17
(+3)
CHA
9
(-1)
Saving Throws
DEX +5, CON +8
Skills
Perception +6
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120, Passive Perception 16
Languages
Infernal
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Keen Sight. Afrit has advantage on Wisdom (Perception) checks that rely on sight.
Magic Resistance. Afrit has advantage on saving throws against spells and other magical effects
Actions
Multiattack. Afrit makes three attacks: one with its beak and two with its talons.
Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.
Talons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Reactions
Parry. Afrit adds 3 to her AC against one melee attack that would hit her. To do so, Afrit must see the attacker and have her talons and beak free.
Description
A large, intelligent raven demon found in Castle Calaelan above Rappan Athuk.
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