Large Fiend, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 10 ft., Fly 60 ft.
STR
23 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
6 (-2)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws DEX +5, CON +8
Skills Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120, Passive Perception 16
Languages Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Sight. Afrit has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance. Afrit has advantage on saving throws against spells and other magical effects

Actions

Multiattack. Afrit makes three attacks: one with its beak and two with its talons.

Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.

Talons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Reactions

Parry. Afrit adds 3 to her AC against one melee attack that would hit her. To do so, Afrit must see the attacker and have her talons and beak free.

Description

A large, intelligent raven demon found in Castle Calaelan above Rappan Athuk.

Monster Tags: fiend

Habitat: ForestSwamp

Some_RPG_Nerd

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