Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 150 (16d10 + 70)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Skills Intimidation +4
Damage Resistances Fire, Lightning, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 10
Languages Common, Goblin
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blubber. Any attack that hits the goblin king but deals 7 damage or less is negated, no matter the damage type. If the attack deals more than 7 damage, all of the damage goes through like a normal attack.

Brute. A melee weapon deals one extra damage die of its damage when the goblin king hits with it (included in the attack).

Rampage. When the goblin king reduces a creature to 0 hit points with a melee attack on its turn, the goblin can take a bonus action to move up to half its speed and make a greatclub attack.

Legendary Resistance (3/Day). If the goblin king fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The goblin king makes two melee attacks.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Reactions

Cowardly Leader. When a creature the goblin can see targets it with an attack, the goblin king chooses another lesser goblin within 5 feet of it, picking it up and holding the goblin in front of it, forcing its underling to take all of the incoming damage.

Legendary Actions

The goblin king can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.

Attack (Costs 1 Action). The goblin makes a greatclub attack.
Movement (Costs 1 Action). The goblin can move up to its speed without provoking opportunity attacks.
Belly Bump (Costs 2 Actions). The goblin throws his massive weight toward a creature within 5 feet. The creature must succeed a DC 15 Strength saving throw or take 14 (3d6 +4) bludgeoning damage and be knocked back 5 feet and prone.

Description

This monstrous goblin leads his goblin underlings through fear. He has the body type more befitting of a bugbear than his goblin brothers, but has grown fat with food and indulgence creating a thick layer of blubber underneath already thick skin.

Rebirth_Revival

Comments

Posts Quoted:
Reply
Clear All Quotes