Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Purple Haze. Ranged attack: (Recharge 5-6) Each creature in a 30ft cone must make a DC14 constitution saving throw or be Blinded and Deafened. A saving throw can be made at the end of the affected creatures next turn.
Description
A giant creature, with the twisted body of a deer or elk, its skin on its head peeled back leaving a bloody skull.
Dark haze emanates from the creatures face, plant life wilts and is reborn twisted from the toxic air around the creature.
What was once probably a beautiful creature, now stands a horrid mockery of life.
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