Huge Aberration, Unaligned
Armor Class 15 (natural armor)
Hit Points 60 (5d12 + 10)
Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Giant Elk , understands Common, Elvish, Sylvan and Deep Speech but can't speak them
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Purple Haze. Ranged attack: (Recharge 5-6) Each creature in a 30ft cone must make a DC14 constitution saving throw or be Blinded and Deafened. A saving throw can be made at the end of the affected creatures next turn.

Description

A giant creature, with the twisted body of a deer or elk, its skin on its head peeled back leaving a bloody skull.

Dark haze emanates from the creatures face, plant life wilts and is reborn twisted from the toxic air around the creature.

What was once probably a beautiful creature, now stands a horrid mockery of life.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

Bjorn_MonsterKing

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