Evasion. Lisieux takes no damage when she succeeds on a Dexterity saving throw vs a spell or effect, and only half damage if she fails.
Feline Agility. When Lisieux moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this trait, she can’t use it again until she moves 0 feet on one of her turns.
Wizard Initiate. Lisieux is a novice spellcaster, learning the art of wizardry. She can cast the following spells:
Cantrips (at will): mage hand, shocking grasp
1st level (1/long rest): expeditious retreat
Invisibility Crystals. Lisieux carries three gems that when crushed allow her to cast the invisibility spell on herself.
Ring of Jumping. Lisieux wears a Ring of Jumping, which allows her to cast the jump at will.
Multiattack. Lisieux makes one melee attack with her scimitar and one melee attack with her claws, or two melee attacks with her claws (if she is not wielding her scimitar), or two ranged attacks with her light crossbow. If she attacks a creature with advantage, or while an ally is adjacent to her target, she also adds 11 (3d6) Sneak Attack damage to the attack.
Moon-Touched Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Light Crossbow(+1). Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.
Shocking Grasp. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d8) lightning damage.
Uncanny Dodge. When an attacker that Lisieux can see hits her with an attack, she can use her reaction to halve the attack’s damage.
Previous Versions
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7/2/2021 2:44:41 PM
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