Large Undead, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Beast of Burden. The zombie is considered to be a Huge monster for the purpose of determining its carrying capacity and the amount it can push, drag, or lift.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Chains. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (1d6 + 4) piercing damage, and if the target is a creature, it is restrained until the end of the zombie's next turn. On its turn, a restrained creature can use its action to make a DC 14 Strength saving throw. If it succeeds, it is no longer restrained.

Description

Chainbeast Zombies are stupid creatures not unlike ogres. They are usually used by liches, wights, and other undead as beasts of burden and heavy cavalry in an army. These zombies are extremely deformed and covered in chains, so it is hard to make out their features. However, they do appear to be vaguely humanoid. They carry a brutal attack that they can unleash by lashing their chains at nearby creatures.

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2021 7:50:47 PM
4
3
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Xenos_Lightbringer