Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Evasive Resolve. As a bonus action the dragon leaps 15ft to an unoccupied space it can see, without provoking opportunity attacks, and generates 25 temporary hit points.
Flyby. The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Multiattack. It then makes three attacks: one with its bite and two with its claws or tail. It can replace 2 of these attacks with Empowered Firebolt or it can replace 1 with Frightful shout.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Shout. Each creature of the dragon's choice that is within 60 feet of the dragon and can hear it must succeed on a DC 19 Wisdom saving throw, becoming incapacitated on a failed to save or have their movement slowed by 10ft on a successful save. Each effect lasts until the end of the creature's next turn.
Empowered Firebolt. Ranged spell Attack: +12 to hit, range 120 ft., 1 target. Hit: 13 (1d10 + 8) Fire damage. Hit or miss, the bolt then explodes. The target and each creature within 10 feet of it must succeed on a DC 21 Dexterity saving throw or take 24 (7d6) fire damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone or in an 80-foot line that is 15 feet wide. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Ferocious Attack. The dragon makes a tail or claw attack.
Barrage. The dragon makes an Empowered Firebolt attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature outside of 20ft but within 60 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. All creatures, successful or not are pulled 10ft towards the dragon. The dragon can then choose to fly up to half its flying speed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.