Trick Shots. Conner has 5 grit points. Trick Shot save DC 16: He can spend 1 or more grit points to gain one of the following benefits:
Deadeye Shot: When Conner makes a firearm attack against a creature, he can expend one grit point to gain advantage on the attack roll.
Piercing Shot: When Conner makes a firearm attack against a creature, he can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and Conner makes an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.
Disarming Shot: When Conner makes a firearm attack against a creature, he can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
Cunning Action. On Conner's turn in combat, he can take the Dash, Disengage, or Hide action as a bonus action.
Sharpshooter. Conner has mastered ranged weapons and can make shots that others find impossible. Conner gains the following benefits:
- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- Conner's ranged weapon attacks ignore half cover and three-quarters cover.
- Before you make an attack with a ranged weapon that you are proficient with, Conner can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Multiattack. Conner can make two attacks. Either with his Rifle or Shortswords.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 5) piercing damage.
Automatic Rifle. Ranged Weapon Attack: +8 to hit, range 80/240 ft., one target. Hit: 7 (1d8 + 5) piercing damage.
Description
Conner Sokolov grew up on the streets. He had a house, but wouldn't call it a home. It was a place where is father beat him to "Make him tough" make a man out of him. While his mother was there physically, she was always checked out mentally with the aid of various drugs. Conner got into more fights than someone could count at school, to work out his frustrations and give the bruises a story besides abuse. When he became of age, Conner joined the agency. Making a name for himself as a skilled marksman and master of weaponry. It wasn't long before the Director appointed him Master Armorer, responsible for checking out various weapons and gear to the Agents of ODIN and instructing them in their use. When he is not working, Conner spends a lot of time volunteering at a local Orphanage, helping kids in situations similar to his own. Especially Sean Diaz; A fourteen year old who has been in the foster system ever since his father fell down the stairs to his death in their home, storming after him in a drunken rage.
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