Armor Class
13
(natural armor)
Hit Points
100
(10d8 + 55)
Speed
10 ft., Climb 10 ft.
STR
11
(+0)
DEX
5
(-3)
CON
18
(+4)
INT
3
(-4)
WIS
4
(-3)
CHA
16
(+3)
Saving Throws
CON +6, CHA +5
Damage Resistances
Bludgeoning
Damage Immunities
Acid
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Slipstream. The slug is quicker in trails it has already traveled, and its movement speed doubles.
Bleed. All hits deal one damage at the start of the hit enemy's turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12(2d10 + 1) piercing damage.
Spit. Melee Weapon Attack: +4 to hit, reach 30 ft., all creatures in a 25 foot cone. Hit: 9 (1d6 + 5) piercing damage
Description
"ewww... gross." leaves a shiny red trail behind anywhere it goes that doesn't disappear for 3 days. The snail is 3 feet tall, 4 feet long, and 1 foot wide. Its trail is also 1 foot wide.
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