Medium Construct, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
5 (-3)
CON
13 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Truesight, Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Swipe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slicing damage. Swipes in a 45 degree Arc 10 Feet Cone

Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slicing damage. Slashess in a 15ft. long Line

Lair Action. Arael drains the Seals Magic to gain Power threatning the Chambers Structural Integrity. 

 

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

Lair and Lair Actions

Every Turn on Initiative 15 1 (+1 per Turn), Rocks Fall from the Ceiling of the Cave. Targets are Assigned at Random. Targeted Player Needs to Succeed on a DC 12 Dex Sav Throw or suffer 1d4 (+1 per Turn) Bludgeoning Dmg.

Habitat: Underdark

WilliWonka

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