Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Immunity. The golem is immune to magical attacks
.
Multiattack. The golem makes two slam and one sting attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Sting. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (1d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Unlike other golems, these have a gemstone that casts a curtain of anti-magic that encircles it. Any magic that would hope to touch these creatures must be cast from within this curtain.
An additional feature of this Golem is the hive of stinging insects that adorn the creatures head. When in combat, these will sting all within the anti-magic curtain in protection of their hive.
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