Medium Humanoid, Lawful Neutral
Armor Class 14 (studded leather)
Hit Points 98 (10d8 + 53)
Speed 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws DEX +5, CHA +8
Skills Acrobatics +8, Arcana +10, History +10, Insight +9, Medicine +6, Nature +7, Performance +8, Persuasion +11, Religion +7
Senses Passive Perception 13
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Vedalken Dispassion. Arthur has advantage on all Intelligence, Wisdom, and Charisma saving throws.

Tireless Precision. Arthur adds 1d4 to all checks he makes with Arcana or Thieves' Tools.

Spellcasting. Arthur is an 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Arthur has the following bard spells prepared:

Cantrips (at will): mage hand, mending, message, vicious mockery

1st level (4 slots): command, healing word, entangle

2nd level (3 slots): calm emotions, enhance ability, hold person

3rd level (3 slots): counterspell, hypnotic pattern, sending

4th level (3 slots): arthur's absolute authority, banishment, summon construct

5th level (2 slots): dominate person, skill empowerment, synaptic static, wall of force

Jack of All Trades. Arthur adds +1 to any ability check that does not already include his proficiency bonus.

Ritual Caster. Arthur has a number of additional wizard spells he can only cast as rituals. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).

1st level: alarm, ceremony, detect magic, find familiaridentifyillusory scripttenser's floating diskunseen servant

2nd level: augury, gentle repose, magic mouthsilenceskywrite

3rd level: feign death, leomund's tiny hut, phantom steedwater breathing

4th level: divination

5th level: contact other plane, rary's telepathic bond

Actions

Multiattack. Arthur makes his case. He can then cast a spell.

Make Your Case. Arthur targets a creature he can see within 60 feet of him that can hear him. The target must succeed on a DC 16 Intelligence saving throw or take 9 (2d8) psychic damage and incur disadvantage on the next saving throw it makes before the end of Arthur's next turn.

Reactions

Cutting Words. When a creature Arthur can see within 60 feet of him makes an attack roll, ability check, or damage roll, he subtracts 5 (1d10) from the result. This has no effect if the creature can't hear him or is immune to being charmed.

Monster Tags: NPC

Habitat: Urban

squaredomo214

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