Tactical Discipline. Banedead have advantage on all ability checks and saving throws made during combat.
Multiattack. The Banedead makes one claw attack and Life Drain attack.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Created from fanatical human worshipers of the god Bane, these withered humans have been sucked dry of life. The malevolent force that now animates them manifests in their glowing red eyes. One of a Banedead's hands is always twisted into a hideous claw.
From their origin as fanatics, Banedead go out of their way to attack clerics and paladins before all others. Any attempt by clerics or paladins to turn Banedead makes them the target of choice. Banedead also seem to have a remnant memory or unearthly knowledge of religious symbols, and they concentrate upon clerics or paladins displaying such symbols. If there is more than one cleric among available targets, a cleric of a good-aligned deity takes precedence. However, Banedead attack priests displaying the symbol of the rogue god Cyric to the exclusion of anyone else in a group.
Previous Versions
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