Large Beast, Unaligned
Armor Class 12 Natural Armor
Hit Points 37 (5d10 + 10)
Speed 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, CON +4
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sure-Footed. The Chalicotherium has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Sweeping Attacks. The Chalicotherium can make two attacks per action on two separate enemies within 5ft of the Chalicotherium.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. 

Backhand. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked prone.

Description

An unusual looking mammal, the Chalicotherium appears to be a mix of a donkey, bear, and large ape. Their powerfull front arms ending with surprisingly sharp claws, either used for grabbing branches for food or self defense. Despite their larger size, standing anywhere between 6 to 7 feet at the shoulder, they can move surprisingly fast when agitated. While rather protective of their young, tamed Chalicotheriums make for versatile farm animals. Their clawed arms can be used for harvesting crops, gathering firewood, digging, removing obstructions (either living or inanimate). While they can be ridden, their stature makes doing so for extended times uncomfortable. However, their larger size and stable footing makes them great at pulling carts and wagons.

Monster Tags: Dinosaur

Habitat: ForestGrasslandHill

The_Ginger_Dude

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