Medium Humanoid (Any Race), Lawful Evil
Armor Class 16 (leather armor)
Hit Points 1 (1d4)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
11 (+0)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 3
Languages Common, Deep Speech
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Death Strike. (When reduced to 0 hit points) The cult fanatic makes a dagger attack against each adjacent enemy.

Fanatic. A missed attack never damages the Cult Fanatic.

 

Actions

Glass Dagger. Melee Weapon Attack: +7 to hit, 1d4 + 1 piercing damage, reach 5 ft. or range 20/60 ft.

Description

Fanatics are often part of a cult's influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

Don_Franches