Armor Class
16
(leather armor)
Hit Points
1
(1d4)
Speed
30 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
9
(-1)
WIS
14
(+2)
CHA
11
(+0)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
Passive Perception 3
Languages
Common, Deep Speech
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Death Strike. (When reduced to 0 hit points) The cult fanatic makes a dagger attack against each adjacent enemy.
Fanatic. A missed attack never damages the Cult Fanatic.
Actions
Glass Dagger. Melee Weapon Attack: +7 to hit, 1d4 + 1 piercing damage, reach 5 ft. or range 20/60 ft.
Description
Fanatics are often part of a cult's influence and prey on those of weak will. Most are interested in personal power above all else.