Armor Class 17 natural
Hit Points 105 (14d8 + 42)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws STR +8, WIS +7
Skills Perception +7
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 17
Languages common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The specter makes two scythe attacks.

Scythe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 14 (2d6 + 7) slashing damage if raging plus 13 (3d8) cold damage.

North Wind (Recharge 5–6). The specter magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8) cold damage and be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reap Memory (3/Day). The specter touches one incapacitated creature and chooses 1 hour from among the past 24. Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature loses all memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.

Bonus Actions

Mindless Rage (2/Short Rest). While raging, you have resistance to all damage except psychic damage. You have an advantage on Strength checks and Strength saving throws and when you make a melee weapon attack using Strength, you gain a +3 bonus to the damage roll.

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