Ruler of all. Conquest can recreate any object or construct in the multiverse. It also knows everything that does or has ever existed. It can create as many of said object as it wants in an instant. It can also recreate artifacts as many times as it wants. Conquest uses this ability in creative ways, requiring a creative DM to properly use its ability. It is encouraged to use homebrew items. Conquest can also create an army of constructs, that it can control, to fight for it. Conquest is also proficient in with any weapon, armor, tool or vehicle that it creates. If it dons armor, add its dex modifier to it additionally. Furthermore, Conquest can slightly alter artifacts and magic items, so that any curse or harmful effect is removed for the angel. Once the angel no longer needs an item, it will dissolve. It can summon items up to 100 ft from it. Conquest will usually change how light reflects of of the items, making them look golden. It ignores Weapon restrictions such as Finesse, Light, Two-Handed, and can wield weapons how Conquest wishes, with the exception of bows.
Tactic include, but are not limited to:
Summoning Spheres of Annihilation at opponents
Summoning an army of Iron Golems
Transfer Shield of the Uven Rune power to chosen weapon.
Axe of Dwarven Lords is a good weapon.
Powered Armor is a good armor, or the Plate of the Dawnmartyr
Mask of the Dragonqueen is a must, since it makes Conquest immune to the the five elements.
Spellcasting. Conquest is a 20-level spellcaster. Its spellcasting ability is charisma (spell save DC 25, +15 to hit with spell attacks). Conquest innately casts spells and requires no spell slots and material components, and casts all of its spells as level 9 spells, and has following spells prepared:
Cantrips (at will): Prestidigitation, Thaumaturgy
Spells (at will): Temple of Gods, Counterspell, Dispell Magic, Shield, Shield of Faith, Forbiddance, Heroes Feast, Holy Weapon, Regenerate, Power Word Pain, Antimagic Field, Holy Aura, Power Word Stun, Gate, Mass Heal, Time Stop, Power Word Heal
Divine Awareness. Conquest knows if it hears a lie.
Legendary Resistance (3/Day). If Conquest fails a saving throw, it can choose to succeed instead.
Magic Resistance. Conquest has advantage on saving throws against spells and other magical effects.
Multiattack. Conquest makes two attacks with any weapon it holds. Its attack modifier is 12 and damage modifier is +20.
Frightful Presence. Each creature of Conquest's choice that is within 120 feet of the Conquest and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Conquest's Frightful Presence for the next 24 hours.
Offhand Attack. If Conquest is dual wielding, it can make an attack as a bonus action.
Conquest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Conquest regains spent legendary actions at the start of its turn.
Create (Costs 1 Actions). Conquest uses its ability to create something.
Cast Spell (Costs 2 Actions). Conquest casts a spell.
Description
Conquest is the brightest of all angels. Perhaps Lucifer was was the only angel to rival its radiance. Conquest has warm colored skin, blond hair and its eyes are like to stars, shining brightly where ever it looks. The wings are also snow white, underlined with golden design. Conquest looks magnificent, yet it is perhaps one of the most cruel and arrogant angels. It seeks to rule everything and even to one day overthrow the gods, but it waits for the ideal moment.
He is also feared as the most powerful angel, out-powering even the other angels of apocalypse, due to his strong spell casting and martial prowess. For that reason, the gods are very careful with it.
Comments