Adaptive Camouflage. While the astrian nudibranch is underwater, it has advantage on Dexterity (Stealth) ability checks.
Amphibious. The astrian nudibranch can breathe both air and water, but ony while it remains wet. Once it leaves a body of water, the astrian nudibranch remains wet for 1 hour. It takes 5 (1d10) acid damage at the start of each of its turns while it is dry.
Stinging Cells. A creature that touches the astrian nudibranch or hits it with a melee attack while within 5 feet of it takes 11 (2d10) poison damage, and must make a DC 14 Constitution saving throw or be stunned until the end of its turn.
Multiattack. The astrian nudibranch makes two pseudopod attacks.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must make a DC 14 Constitution saving throw or take 11 (2d10) poison damage and be stunned until the end of its next turn.
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