Large Celestial (Angel), Lawful Good
Armor Class 23 Enchanted Golden Plate Armor
Hit Points 280 (25d10 + 150)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +15, WIS +15, CHA +18
Skills Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 25
Languages All, Telepathy 120 ft.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. Uriel's weapon attacks are magical. When Michael hits with any weapon, the weapon deals an extra 8d8(included in the attack)fire damage.

Divine Awareness. Uriel knows if it hears a lie.

Innate Spellcasting. Uriel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells as level 9 spells, requiring no material components:

At will: detect evil and good, invisibility  (self only), Scorching Ray, Flame Stride

4/day each: blade barrier, dispel evil and good, resurrection, Fireball, Immoltation, Incendiary Cloud

2/day each: commune, control weather

Magic Resistance. Uriel has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If Uriel fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Uriel makes two weapon attacks.

Sword of the Holy Flame. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) slashing damage plus 35 (8d8) fire damage. The Sword is constantly under the effect of the searing smite spell, without the need for Uriel to concentrate on it.

 

Legendary Actions

Uriel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Uriel regains spent legendary actions at the start of its turn.

Teleport (Costs 1 Action). Uriel magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). Uriel emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 25 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Uriel targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Uriel is a simple minded Archangel, whose only wish is to follow Michael's commands, as he trusts him with his life. Uriel is also the keeper of the divine flame.

Monster Tags: Angel

KitNorsk

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