Large Celestial (Angel), Lawful Good
Armor Class 21 Natural Armor
Hit Points 280 (25d10 + 150)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +15, WIS +15, CHA +18
Skills Perception +14, Stealth +20
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 25
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. Gabriel's weapon attacks are magical. When Michael hits with any weapon, the weapon deals an extra 8d8(included in the attack)psychic damage.

Divine Awareness. Gabriel knows if it hears a lie.

Innate Spellcasting. Gabriel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells as level 9 spells, requiring no material components:

At will: detect evil and good, invisibility  (self only), Blur, Hallucinatory Terrain, Mislead

4/day each: blade barrier, dispel evil and good, resurrection, Phantasmal Force, Silence, Phantasmal Killer, Mirage Arcana

2/day each: commune, control weather, Weird, Illusory Dragon

Magic Resistance. Gabriel has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If Gabriel fails a saving throw, it can choose to succeed instead.

Actions

Dagger of Mystery. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage plus 35 (8d8) psychic damage. Anyone hit by the dagger suffers the effects of confusion until the beginning of Gabriels next turn.

 

Legendary Actions

Gabriel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gabriel regains spent legendary actions at the start of its turn.

Teleport (Costs 1 Action). Gabriel magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). Gabriel emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 25 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Gabriel targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Gabriel keeps to himself, learning as much as possible about the world, making him a walking data archive. He enjoys playing little pranks on his fellow angels. His skin is light blue and his eyes shine with a dark blue light, signifying the fast unknown.

He is the most rebellious of Michael's archangels, and likes doing his own thing. This annoys Michael, but often it works out for the better, so he endures it.

Monster Tags: Angel

KitNorsk

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