Large Celestial (Angel), Lawful Good
Armor Class 18 Natural Armor
Hit Points 200 (10d10 + 150)
Speed 50 ft., Fly 150 ft.
STR
22 (+6)
DEX
26 (+8)
CON
22 (+6)
INT
28 (+9)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws INT +17, WIS +16, CHA +18
Skills Medicine +20, Perception +14
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 25
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. Raphael's weapon attacks are magical. When Michael hits with any weapon, the weapon deals an extra 8d8(included in the attack)radiant damage.

Divine Awareness. Raphael knows if it hears a lie.

Innate Spellcasting. Raphael's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells as level 9 spells, requiring no material components:

At will: detect evil and good, invisibility  (self only), Heal, Aura of Vitality

4/day each: blade barrier, dispel evil and good, resurrection, greater restoration, Regenerate, Mass Heal

2/day each: commune, control weather, Resurrection,

Magic Resistance. Raphael has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If Raphael fails a saving throw, it can choose to succeed instead.

Innocent Healer. Any creature that wishes to attack Raphael musst first succeed a DC 20 wis saving throw, or feel to guilty to attack him.

Actions

 

 

Legendary Actions

Raphael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Raphael regains spent legendary actions at the start of its turn.

Teleport (Costs 1 Action). Raphael magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Heal (Costs 2 Actions). Raphael casts the Heal spell on an ally in range.

Blinding Gaze (Costs 3 Actions). Raphael targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Raphael is a pacifist, and never fights. He will however make sure that his allies can fight until the battle is over. His abilities to heal impress even the gods. He is built softer than most angels and spends most of his time praying.

Michael isn't bothered by Raphael's lack of Bloodlust, since he still does his job to heal him and Uriel (and Gabriel, should he show up to the battle).

Monster Tags: Angel

KitNorsk

Comments

Posts Quoted:
Reply
Clear All Quotes