Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 half-plate
Hit Points 98 (15d8 + 30)
Speed 30 ft., Fly 60 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws CON +7, WIS +10, CHA +9
Skills Insight +10, Intimidation +9, Persuasion +9, Religion +5
Damage Resistances Fire, Thunder
Senses Passive Perception 15
Languages Celestial, Common, Infernal, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Cult Master. As a bonus action, the favoured soul can expend a spell slot to cause the melee weapon attacks of allies within 60 feet to magically deal an extra 7 (2d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the favoured soul expends a spell slot of 4th level or higher, the extra damage is 10 (3d6) per hit.
Legendary Resistance (1/day). If the favoured soul fails a saving throw, it can choose to succeed instead.
Spellcasting. The Favoured Soul is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The favoured soul has the following cleric spells prepared:
 Cantrips (at will): Guidance, light, resistance, spare the dying, thaumaturgy
 1st level (4 slots): Bless, divine favour, healing word, heroism, protection from evil and good
 2nd level (3 slots): Enhance ability, hold person, lesser restoration, magic weapon, spiritual weapon
 3rd level (3 slots): Beacon of hope, crusader's mantle, magic circle, mass healing word, spirit guardians
 4th level (3 slots): Aura of purity, banishment, death ward, divination, guardian of faith
 5th level (2 slots): Circle of power, dispel evil and good, dominate person, flame strike
 6th level (1 slot): Blade barrier, harm, heal
 7th level (1 slot): Divine word, symbol
 8th level (1 slot): Holy aura

Actions

Multiattack. The favoured soul makes two divine spear attacks.
Divine Spear. Melee weapon attack: +8 to hit, reach 5ft., one target. Hit: 7 (1d8+3) piercing damage and 7 (2d6) radiant damage.

Reactions

Exert Will. As a reaction when making an ability check or saving throw, the favoured soul can gain a +10 bonus.

Legendary Actions

Legendary Resistance (1/day). If the favoured soul fails a saving throw, it can choose to succeed instead.

Description

Free agents of divine power, clerics of the favoured soul domain wander from place to place, wielding divine power to advance the causes they deem worthy in the eyes of their god. Some choose to undertake great crusades, while others merely revel in the power they have been granted through birthright or gift.

Created Building Paper Mountains
Art by Maxence Burgel, on ArtStation.

FilipePassosCoelho

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